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USAEL Pathway Esports Grades 3-5

SKU: W92945
$2,995.00 (USD)
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Availability: In Stock

Description

Channel students’ passion for gaming into improved academics, enhanced SEL, and future readiness with US Academic Esports League (USAEL) Pathway EsportsTM.

Pathway EsportsTM is a turnkey academic esports program, giving elementary school teachers and students the knowledge they need to start a team, practice effectively, and enter or host competitions.

This pathway includes Through the Ages with Minecraft, Educational Pathway Esports, and Computer Science Essentials.

Through the Ages with Minecraft (30+ hours)

Through this course, students journey through time, explore ancient cultures, and create their own civilizations. Using game-based learning and the science of reading, students travel across six eras of human history, learning social studies along the way.

  • Discover, design, and recreate historical wonders
  • Explore ancient cultures and customs
  • Build collaboration and digital citizenship skills
  • Improve ELA skills

Educational Pathway Esports (30+ hours)

Students learn through video-based educational gaming lectures while exploring organized and productive gaming, SEL skills, and game-to-maker pathways.

  • Introduce pathways to future careers for students
  • Develop online etiquette
  • Embedded STEM connections
  • Dynamic, interactive, and cross-disciplinary

Computer Science Essentials (30+ hours)

This course provides students with a broad introduction to technology. The units cover digital citizenship and cyber safety, hardware and software, computational thinking and algorithms, and careers in technology.

  • Inspire interest in computer science and STEM
  • Explore foundational computer science knowledge
  • Discover how to safeguard personal data and online activity
  • Learn basic code and its functionality

SEL & Character-based Gaming Curriculum (Yearlong)

This course is aligned with the CASEL standards, and lessons include lesson plans, activity worksheets, PowerPoint presentations, and reflection prompts. Students will practice a variety of skills including:

  • Self-awareness
  • Relationship skills
  • Social awareness
  • Responsible decision-making
  • Self-management

Competition

The US Academic Esports League offers opportunities for competition throughout the year. When your school joins the USAEL, league play is open to as many students from each school as are interested in participating.

  • Multiple entry points: teams are able to join the league for the fall, spring, or both.
  • Structured practice: teams can opt in to weekly scrimmages.
  • Weekly matches: teams play one official match per week alongside their coach.

Professional Development

Comprehensive virtual professional development for one year is included:

  • Live launch training, including a curriculum overview and courseware setup.
  • Ongoing live training every two weeks – teachers can join optional office hours to assess progress, address student challenges, and share feedback.
  • On demand support through online forums that feature a 24-hour response time, community discussion, feedback, and troubleshooting.

Details

Type: Software Grades: 3-5

Safety

What You'll Get

  • Site license for unlimited number of student seats are good for one year beginning from the initial activation date.

Specifications

  • Curriculum Hours: 90+
  • Browser Compatibility: Google Chrome
  • Device Compatibility: Chromebook: Chrome OS 100.0 or later; Windows: 7, 8, 8.1, 10 or later; Mac: OS X El Capitan 10.11 or later; and Linux: 64-bit Ubuntu 18.04+, Debian 10+, openSUSE 15.2+, or Fedora Linux 32+.
  • Hardware Requirements: RAM: 4GB or more, CPU: Pentium 5 or later, 13" or larger display, full keyboard, three-button mouse with scroll wheel, headphone jack, and headphones.

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